Gale
Concept
Gale is a wizard prodigy whose love for a goddess made him attempt a dread feat no mortal should.
Blighted by the forbidden magic of ancient Netheril, Gale strives to undo the corruption that is overtaking him and win back his goddess’ favour before he becomes a destroyer of worlds.
For my Gale build I wanted to lean into two facets of Gale’s character concept:
- He is self described as being a magic prodigy from a young age, with some degree of innate mastery over the Weave.
- He is clearly an Intelligence based spell caster. There are many dialogues which make it clear that Gale has an academic approach to spell casting and looks down upon the messy, instinctive magic of Sorcerers.
Therefore, on my shopping list to make my version of Gale feel like a magic prodigy were:
- Full Caster: Must take all levels in full spell casting classes to unlock the maximum number of spell slots and Level VI spells.
- Meta Magic: Some levels in Sorcerer to unlock Meta Magic, representing Gale’s mastery over the Weave in game. It is also funny to me that Gale may overestimate how much of his talent comes from hard work versus how much is innate.
- Spellcasting Ability, Intelligence: Gale will use Intelligence as his Spellcasting Ability (for Spell DC and attack rolls). Therefore he must predominately use Wizard spells learned from leveling up or scrolls.
Spells learned from Sorcerer levels will need to be spells without an Attack Roll or Spell Difficulty Check (DC), such as Magic Missile and Mage Armor.
Usage
Combat:
- With access to any Spell for which there is a Scroll, Gale has a tool in his kit for every situation
- Metamagic allows for powerful combinations, such as Twin Spell Haste
Non-combat:
- Intelligence based skill checks
- Ritual spells like Feather Fall, Longstrider, and Enhanced Leap
Build
| Party Roles | Race | Background | Skill Proficiencies |
|---|---|---|---|
| Controller, Support | Human | Sage | Arcana, Deception, History, Investigation |
| Attribute | Base Score | Base Modifier | Lvl 12 Score | Lvl 12 Modifier |
|---|---|---|---|---|
| Str | 8 | -1 | 8 | -1 |
| Dex | 14 | +2 | 14 | +2 |
| Con | 16 | +3 | 16 | +3 |
| Int | 16 | +3 | 20 | +5 |
| Wis | 10 | 0 | 10 | 0 |
| Cha | 10 | 0 | 10 | 0 |
| Level | Class | Notes |
|---|---|---|
| 1 | Sorcerer | Storm Sorcery, Saving Throw Proficiency Constitution (for advantage on Concentration checks), Magic Missle, Shield, Utlity cantrips |
| 2 | Wizard | Attack cantrips (e.g. Firebolt) |
| 3 | Wizard | Evoker subclass for Sculpt Spells |
| 4 | Wizard | Arcane Lock (Scroll not availabile until Act III) |
| 5 | Sorcerer | Meta Magic - Twinned Spell, Meta Magic - Heighten Spell |
| 6 | Sorcerer | Meta Magic - Quickened Spell (Max. action ecconomy) |
| 7 | Sorcerer | Ability Score Improvement (Int, Int) |
| 8 | Sorcerer | Counterspell |
| 9 | Wizard | Ability Score Improvement (Int, Int) |
| 10 | Sorcerer | |
| 11 | Sorcerer | |
| 12 | Sorcerer | Dual Wielder (Hold two Staves) |
Gains and Losses
When compared with a pure Wizard, this build makes the following trade-offs:
Gains
- Constitution Proficiency for Concentration checks
- 9 spontaneous Sorcerer Spells
- 8 Sorcery Points (for Meta Magic)
- Meta Magic: Twinned Spell, Distant Spell, Quickened Spell
- Storm Sorcery: Spells, Bonus Damage, Fly as a Bonus Action
Loses
- 4 Arcane Recovery Charges
- 8 prepared Wizard spells
- Access to Otiluke’s Resilient Sphere and Create Undead (no spell scrolls for these)
- Potent Cantrip, Empowered Evocation
Equipment
Gale’s equipment is geared towards improving Spell Save DC, Spell Attack Rolls, and action economy.
Additionally, my version of Gale focuses on Cold damage to gain extra crowd control via the Encrusted with Frost condition.
| Slot | Item | Notes |
|---|---|---|
| Head | Coldbrim Hat | Encrusted with Frost |
| Chest | Robe of the Weave | |
| Gloves | Winter’s Clutches | Encrusted with Frost |
| Boots | Boots of Arcane Bolstering | |
| Cloak | Cloak of the Weave | |
| Amulet | Necklace of Elemental Augmentation | |
| Ring 1 | Snowburst Ring | Ice surface added to Cold damage spells like Ray of Frost |
| Ring 2 | Ring of Mental Inhibition | |
| Melee (Main) | Markoheshkir | Encrusted with Frost via Frost of Dark Winter |
| Melee (Off) | Staff of Spell Power | |
| Ranged (Main) | Ne’er Misser | Extra Magic Missile per short rest |
| Ranged (Off) |